Tween STEAM Club: Edible Circuits
Learn how circuits work by creating your own from candy. Appropriate for tweens ages 9-12. No registration required.
Learn how circuits work by creating your own from candy. Appropriate for tweens ages 9-12. No registration required.
Use edible markers to decorate your own Valentine's Day candy creations. Appropriate for tweens ages 9-12. No registration required.
Learn to draw with Mr. Artist Guy! He will share techniques for drawing with oil pastels and pencil sketching. Appropriate for kids and tweens ages 7-14. Space is limited; registration is recommended.
Create your own light-up robot by soldering the components. Appropriate for tweens ages 9-12. No registration required.
Use molecular gastronomy techniques to create new food. Appropriate for tweens ages 9-12. No registration required.
Get a behind the scenes look at how the Internet works to recreate your own headline. Appropriate for tweens ages 9-12. No registration required.
Learn about new, fun apps for the new year. Appropriate for tweens ages 9-12. No registration required.
Learn how archaeologists piece together evidence to teach us about the past as we break our own artifact and put it back together. Appropriate for tweens ages 9-12. No registration required.
Learn computational thinking skills in this fun offline activity celebrating Hour of Code. Appropriate for tweens ages 9-12. No registration required.
We’ll all build scenes in Minecraft and put them together to make a calendar perfect for Minecrafting throughout the new year. Appropriate for tweens ages 9-12. Space is limited; registration is required.